Atlas of Bretonnia

Atlas of Bretonnia · The Season of Revelation

The modders' workshop

The Season of Revelation, Warhammer I's mini-campaign, now plays in Warhammer III; its map is being stretched to all of Bretonnia, in public. Here is everything you need to come and help: where the build stands, how the map is made, and six guides to learn the tools.

  • Ten playable lords
  • Public beta, on the Workshop
  • Saison Expanded: being built, in public
  • 6 guides, reviewed for 9.0

Three doors

Where to come in?

Depending on what you're here for: helping the project, understanding its map, or learning the tools of Warhammer III modding.

The build

Where the project stands

In order: a beautiful, playable, solid Season campaign; then long games; then the map expansion, already under way.

  1. Done · September 2026The Warhammer I map, playable in Warhammer IIIOriginal relief, forests, rivers and set dressing; ten playable lords, the Sisters of Twilight still being tested; 90 missions.
  2. In progressBeautiful, playable and solidTrue to Warhammer I's; its in-game lighting is still being redone zone by zone. The 9.0 update (per-lord victories, reworked vampires, the Red Duke reworked) is being tested: coded and seen in short automated test runs (2 to 5 turns); the Duke's new features (Decree of Richemont, the Tomb of Galand, Abhorash's favour, the challenge…) and the voiced prologues: coded but not yet seen in game.
  3. NextLong gamesNo long game played yet, balance not measured: every lord over hundreds of turns, alongside the map expansion.
  4. In progress · with youThe expansion to all of Bretonnia42 regions, 18 provinces and 11 seas, plus the split-off towns and, to the south, the Dreaming Wood, checked against the lore (true mountain ranges, Repanse de Lyonesse in the north, Norse and Druchii raids chosen), to see on the map. Its in-game build, “Saison Expanded”, began on 25 September, in public: the enlarged world's grid and relief are assembled, its regions, provinces and towns declared in the kit, its minimap drawn; nothing is playable yet.

The news, as of 25 September 2026

  • The beta is out, public, on the Workshop: the mod, in English, and its French translation. Compatibility untested: in principle it should sit alongside other mods and campaigns, but nothing has been tried yet; that's what the beta is for. A problem? Tell us which one and what you saw.
  • Saison Expanded has begun, in public: the 560 × 825 hex grid is laid in CAIME, the map and campaign are declared; nothing is playable yet.
  • Ten playable lords, including the Sisters of Twilight, who arrived on 24 September.
  • The 9.0 update being tested: a short and a long victory for every lord, the Red Duke reworked.

Third door · the tools

The workshop guides

For anyone who wants to mod a campaign map. The pitfalls are first-hand; every guide has been reviewed against the official documentation and the tools' code, and each one also exists as plain text (Markdown) for AIs, listed in /llms.txt.

Beginner

A tour of the tools, and working with an AI.

  • The tools

    The overview: each tool and its guide, the startpos, crashes, automated tests.

    36 min read · reviewed for 9.0

  • AI for modding

    Modding with an AI: which model, first steps, RPFM's MCP server, the method, examples.

    31 min read · reviewed for 9.0

Intermediate

Packs and the game's tables, then the map's grid.

  • The RPFM guide

    Packs and tables: a first mod in ten minutes, then a unit, a faction, a lord.

    71 min read · reviewed for 9.0

  • The CAIME guide

    CAIME (Campaign AI Map Editor), the Campaign Map Toolkit's editor: a map's logical half, its layers, rules and exports.

    57 min read · reviewed for 9.0

Advanced

A map's terrain: its relief, then its compilation.

  • The Terry guide

    The terrain editor: a first battle map, then the terrain of a campaign map.

    57 min read · reviewed for 9.0

  • The BOB guide

    The kit's builder: its recipes, its runs, its logs and its pitfalls.

    49 min read · reviewed for 9.0

With you

The expansion and the community

The project is discussed on Discord, and the map expansion is built in public.

Where it happens

The Season

We meet on Discord: that is where we talk, share out the work, and share your beta games.

  1. The Season
  2. introductions
  3. Channels & Roles

The talents we are looking for

The beta is public, on the Workshop: the mod, in English, and its French translation. To play, the Realm of The Wood Elves DLC is required.

The build, told

The whole workshop journal