Workshop journal · · 5 min read
Join the workshop: let's make the mods of our dreams together
The Season of Revelation isn't a mod I keep to myself. I want to turn it into a shared workshop, to build together, with AI tools on top, the mods we've always dreamed of. Here's everything you can do there, at every level, and where to find us.

Why I'm opening the workshop
This isn't a mod for my own personal use. I want to make it a community tool, so we can build the mods of our dreams together: why not form a team to make campaign maps, expansions… Surround myself with modders, people with real talent, with AI tools on top, to make what we've always dreamed of creating.
The foundation is there. Warhammer I's mini-campaign runs in Warhammer III: the same map, its story, Warhammer III gameplay and ten playable lords. It's in private beta. Alongside it, all of Bretonnia is drawn on the site's map, and the enlarged map, “Saison Expanded”, started taking shape on 25 September.
Warhammer I
Warhammer IIIWhat will make the difference now is talent: illustrators, 3D modders, writers, mapmakers, scripters, testers, lore fans. It's going to be a blast.
Where it happens
We meet on Discord, on the Da Modding Den server. That's where we talk, share out the work, and where the beta is offered.
- Join Da Modding Den.
- Open the Modding Square category, then the Project Collab channel.
- Step into my Season thread and tell us what tempts you. That's also where you ask to join the beta.
On the site, two doors stay open to everyone: suggest an idea, pinned to its place on the map, and the workshop guides, to learn RPFM, CAIME, Terry, BOB and working with an AI.
Who can help, and with what
Every talent counts, from the biggest job to the smallest touch. Here are the profiles, each with its level: I no tools, II with the kit's tools, III seasoned modder.
Draw, paint, sculpt
Illustrations. Every quest, incident, event and loading screen needs its picture. I generated today's with AI, from prompts true to the lore. They do the job, but I dream of seeing them made by hand: if you draw or paint, this job is waiting for you, one picture at a time.
Event
Loading screenFor events, the style is a sepia wash on parchment, with no text or frame, in 16:9; the game shows them at 800 × 450.
3D. Town models for the campaign map, so every town has a look of its own; special places and landmarks. Our guides don't cover 3D tools yet: we talk about them on the Discord.
Write the story
- Quests, missions, events, dilemmas, incidents (I to III): a lore idea with its source is enough to start; with RPFM, you can write it into the tables yourself (the RPFM guide).
- Lore, sources, official names, heraldry and flags (I): Games Workshop's books, the exact page, the official form of each name in each language.
- Texts and translations (I to II): a language, and GW's official names.
Draw the map
New areas (I to II): regions, provinces, names, borders, roads and passes, to stretch the map across all of Bretonnia. The lore and a mapmaker's eye are enough to suggest; CAIME paints them for the game (the CAIME guide).

Tune the game
- Small touches (II): a tech, a lord skill, a trait, a building. A fine first contribution with RPFM.
- Factions, lords, units, balance (II to III): the procedures in the RPFM guide, and our line: “lore first, harder than the base game, grimdark, playable and fun”.
- Lua scripts and mechanics (III): the lords' chronicles, their own mechanics, the map's events.
Play, test, work with an AI
- Beta testing (I): play, then tell us what happened, with the lord, the turn and a screenshot; after a crash, the newest files in the
crash_reportfolder; if something is stuck, your save. What matters most: crashes, turns that won't end, balance, flaws on the map. - Working with a frontier AI (I to III): that's how the map made it into Warhammer III in four days. To learn to drive an agent on a real mod: the AI guide and the article on method.
The path of an idea
Whether it comes from the site or from Discord, an idea always follows the same path, all the way to the beta.
The lore reviewers are named volunteers: they do a first review, sources in hand. I keep the final say, to hold the whole thing together. The rule doesn't change: nothing made up, lore first.
On the site, the ideas we keep show up in “What changed thanks to you”, with what they changed and who had them.
Where to start
- Join Da Modding Den, then my Season thread (Modding Square, Project Collab).
- Tell us who you are and what tempts you: a profile from the grid, and your level.
- Read the workshop guide that goes with your tool.
- Start small: a source, a name, a picture, a tech.
The mods we've always dreamed of, we're going to make them together. Come along, it's going to be a blast.